/*************************************************************************************************** * Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Basic copy routines for tensor views */ #pragma once namespace cutlass { namespace transform { namespace thread { /// Transforms a fragment by doing a transpose template < int ElementCount, typename TransposeShape, typename Element > struct Transpose; /// Specialization for int8_t 4x4 transpose template struct Transpose , int8_t> { static const int kElementCount = ElementCount_; using TransposeShape = layout::PitchLinearShape<4,4>; using Element = int8_t; using Fragment = cutlass::Array; static_assert(!(kElementCount % TransposeShape::kCount), "Shape needs to be multiple of 16 elements to do a 4x4 transpose"); CUTLASS_DEVICE void transform(Fragment& dst, Fragment& src) { // Expose src/dst as int arrays. int* src_int = reinterpret_cast(&src); int* dst_int = reinterpret_cast(&dst); CUTLASS_PRAGMA_UNROLL for (int i = 0; i < kElementCount / TransposeShape::kCount; i++){ int const i0 = 4 * i + 0; int const i1 = 4 * i + 1; int const i2 = 4 * i + 2; int const i3 = 4 * i + 3; int a0 = src_int[i0]; int a1 = src_int[i1]; int a2 = src_int[i2]; int a3 = src_int[i3]; int b0, b1, b2, b3, c0; b0 = __byte_perm(a0, a1, 0x0040); c0 = __byte_perm(a2, a3, 0x0040); b0 = __byte_perm(b0, c0, 0x5410); b1 = __byte_perm(a0, a1, 0x0051); c0 = __byte_perm(a2, a3, 0x0051); b1 = __byte_perm(b1, c0, 0x5410); b2 = __byte_perm(a0, a1, 0x0062); c0 = __byte_perm(a2, a3, 0x0062); b2 = __byte_perm(b2, c0, 0x5410); b3 = __byte_perm(a0, a1, 0x0073); c0 = __byte_perm(a2, a3, 0x0073); b3 = __byte_perm(b3, c0, 0x5410); dst_int[i0] = b0; dst_int[i1] = b1; dst_int[i2] = b2; dst_int[i3] = b3; } } }; } // namespace thread } // namespace layout } // namespace cutlass