/*************************************************************************************************** * Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief The universal GEMM accommodates serial reductions, parallel reductions, batched strided, and batched array variants. */ #pragma once #include "cutlass/cutlass.h" #include "cutlass/gemm/gemm.h" ///////////////////////////////////////////////////////////////////////////////////////////////// namespace cutlass { namespace gemm { namespace kernel { ///////////////////////////////////////////////////////////////////////////////////////////////// namespace detail { ///////////////////////////////////////////////////////////////////////////////////////////////// template < typename ElementA_, typename LayoutA_, ComplexTransform TransformA, int AlignmentA, typename ElementB_, typename LayoutB_, ComplexTransform TransformB, int AlignmentB, typename LayoutC_, bool Transpose > struct MapArguments { using ElementA = ElementA_; using LayoutA = LayoutA_; static ComplexTransform const kTransformA = TransformA; static int const kAlignmentA = AlignmentA; using ElementB = ElementB_; using LayoutB = LayoutB_; static ComplexTransform const kTransformB = TransformB; static int const kAlignmentB = AlignmentB; using LayoutC = LayoutC_; }; ///////////////////////////////////////////////////////////////////////////////////////////////// template < typename ElementA_, typename LayoutA_, ComplexTransform TransformA, int AlignmentA, typename ElementB_, typename LayoutB_, ComplexTransform TransformB, int AlignmentB, typename LayoutC_ > struct MapArguments< ElementA_, LayoutA_, TransformA, AlignmentA, ElementB_, LayoutB_, TransformB, AlignmentB, LayoutC_, true > { using ElementA = ElementB_; using LayoutA = typename layout::LayoutTranspose::type; static ComplexTransform const kTransformA = TransformB; static int const kAlignmentA = AlignmentB; using ElementB = ElementA_; using LayoutB = typename layout::LayoutTranspose::type; static ComplexTransform const kTransformB = TransformA; static int const kAlignmentB = AlignmentA; using LayoutC = typename layout::LayoutTranspose::type; }; ///////////////////////////////////////////////////////////////////////////////////////////////// } ///////////////////////////////////////////////////////////////////////////////////////////////// } } } /////////////////////////////////////////////////////////////////////////////////////////////////