/*************************************************************************************************** * Copyright (c) 2017 - 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: BSD-3-Clause * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, this * list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. Neither the name of the copyright holder nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, * OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * **************************************************************************************************/ /*! \file \brief Functor performing conversion operations used by epilogues. */ #pragma once #include "cutlass/cutlass.h" #include "cutlass/numeric_types.h" #include "cutlass/array.h" #include "cutlass/functional.h" #include "cutlass/numeric_conversion.h" ///////////////////////////////////////////////////////////////////////////////////////////////// namespace cutlass { namespace epilogue { namespace thread { ///////////////////////////////////////////////////////////////////////////////////////////////// /// Converts the result without other operations /// template < typename ElementOutput_, ///< Data type used to load and store tensors int Count, ///< Number of elements computed per operation typename ElementAccumulator_ = ElementOutput_, ///< Accumulator data type FloatRoundStyle Round = FloatRoundStyle::round_to_nearest > class Convert { public: using ElementOutput = ElementOutput_; using ElementAccumulator = ElementAccumulator_; using ElementCompute = ElementAccumulator_; static int const kCount = Count; using FragmentOutput = Array; using FragmentAccumulator = Array; using ComputeFragment = FragmentAccumulator; static FloatRoundStyle const kRound = Round; static bool const kIsHeavy = false; /// Host-constructable parameters structure struct Params { // // Methods // CUTLASS_HOST_DEVICE Params() {} }; public: /// Constructs the function object, possibly loading from pointers in host memory CUTLASS_HOST_DEVICE Convert(Params const ¶ms = Params()) { } /// Functionally required for serial reduction in the epilogue CUTLASS_HOST_DEVICE void set_k_partition(int k_partition, int k_partition_count) { } /// Returns true if source is needed based on state of runtime arguments CUTLASS_HOST_DEVICE constexpr bool is_source_needed() const { return false; } /// Constexpr function to enable the compiler to optimize away the source loading if it is /// never needed. CUTLASS_HOST_DEVICE constexpr bool is_source_ever_needed() const { return false; } /// Computes linear scaling: D = alpha * accumulator + beta * source CUTLASS_HOST_DEVICE FragmentOutput operator()( FragmentAccumulator const &accumulator, FragmentOutput const &source = FragmentOutput(), ElementCompute uniform = ElementCompute(0)) const { // Convert to destination numeric type NumericArrayConverter destination_converter; return destination_converter(accumulator); } }; ///////////////////////////////////////////////////////////////////////////////////////////////// } // namespace thread } // namespace epilogue } // namespace cutlass