/***************************************************************************\ |* *| |* Copyright 2010-2016 NVIDIA Corporation. All rights reserved. *| |* *| |* NOTICE TO USER: *| |* *| |* This source code is subject to NVIDIA ownership rights under U.S. *| |* and international Copyright laws. Users and possessors of this *| |* source code are hereby granted a nonexclusive, royalty-free *| |* license to use this code in individual and commercial software. *| |* *| |* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE *| |* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR *| |* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH *| |* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF *| |* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR *| |* PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, *| |* INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES *| |* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN *| |* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING *| |* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE *| |* CODE. *| |* *| |* U.S. Government End Users. This source code is a "commercial item" *| |* as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting *| |* of "commercial computer software" and "commercial computer software *| |* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) *| |* and is provided to the U.S. Government only as a commercial end item. *| |* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through *| |* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the *| |* source code with only those rights set forth herein. *| |* *| |* Any use of this source code in individual and commercial software must *| |* include, in the user documentation and internal comments to the code, *| |* the above Disclaimer and U.S. Government End Users Notice. *| |* *| |* *| \***************************************************************************/ #include #include #include int main(void) { nvmlReturn_t result; unsigned int device_count, i; // First initialize NVML library result = nvmlInit(); if (NVML_SUCCESS != result) { printf("Failed to initialize NVML: %s\n", nvmlErrorString(result)); return 1; } result = nvmlDeviceGetCount(&device_count); if (NVML_SUCCESS != result) { printf("Failed to query device count: %s\n", nvmlErrorString(result)); goto Error; } printf("Found %u device%s\n", device_count, device_count != 1 ? "s" : ""); printf("Listing devices:\n"); for (i = 0; i < device_count; i++) { nvmlDevice_t device; char name[NVML_DEVICE_NAME_BUFFER_SIZE]; nvmlPciInfo_t pci; // Query for device handle to perform operations on a device // You can also query device handle by other features like: // nvmlDeviceGetHandleBySerial // nvmlDeviceGetHandleByPciBusId result = nvmlDeviceGetHandleByIndex(i, &device); if (NVML_SUCCESS != result) { printf("Failed to get handle for device %u: %s\n", i, nvmlErrorString(result)); goto Error; } result = nvmlDeviceGetName(device, name, NVML_DEVICE_NAME_BUFFER_SIZE); if (NVML_SUCCESS != result) { printf("Failed to get name of device %u: %s\n", i, nvmlErrorString(result)); goto Error; } // pci.busId is very useful to know which device physically you're talking to // Using PCI identifier you can also match nvmlDevice handle to CUDA device. result = nvmlDeviceGetPciInfo(device, &pci); if (NVML_SUCCESS != result) { printf("Failed to get pci info for device %u: %s\n", i, nvmlErrorString(result)); goto Error; } printf("%u. %s [%s]\n", i, name, pci.busId); // This is an example to get the supported vGPUs type names unsigned int vgpuCount = 0; nvmlVgpuTypeId_t *vgpuTypeIds = NULL; unsigned int j; result = nvmlDeviceGetSupportedVgpus(device, &vgpuCount, NULL); if (NVML_ERROR_INSUFFICIENT_SIZE != result) goto Error; if (vgpuCount != 0) { vgpuTypeIds = malloc(sizeof(nvmlVgpuTypeId_t) * vgpuCount); if (!vgpuTypeIds) { printf("Memory allocation of %d bytes failed \n", (int)(sizeof(*vgpuTypeIds)*vgpuCount)); goto Error; } result = nvmlDeviceGetSupportedVgpus(device, &vgpuCount, vgpuTypeIds); if (NVML_SUCCESS != result) { printf("Failed to get the supported vGPUs with status %d \n", (int)result); goto Error; } printf(" Displaying vGPU type names: \n"); for (j = 0; j < vgpuCount; j++) { char vgpuTypeName[NVML_DEVICE_NAME_BUFFER_SIZE]; unsigned int bufferSize = NVML_DEVICE_NAME_BUFFER_SIZE; if (NVML_SUCCESS == (result = nvmlVgpuTypeGetName(vgpuTypeIds[j], vgpuTypeName, &bufferSize))) { printf(" %s\n",vgpuTypeName); } else { printf("Failed to query the vGPU type name with status %d \n", (int)result); } } } if (vgpuTypeIds) free(vgpuTypeIds); } result = nvmlShutdown(); if (NVML_SUCCESS != result) printf("Failed to shutdown NVML: %s\n", nvmlErrorString(result)); printf("All done.\n"); return 0; Error: result = nvmlShutdown(); if (NVML_SUCCESS != result) printf("Failed to shutdown NVML: %s\n", nvmlErrorString(result)); return 1; }