#pragma once /* * Copyright 2008-2016 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include // for get_value() THRUST_NAMESPACE_BEGIN namespace detail { // get_iterator_value specialization on iterators // -------------------------------------------------- // it is okay to dereference iterator in the usual way template __host__ __device__ typename thrust::iterator_traits::value_type get_iterator_value(thrust::execution_policy &, Iterator it) { return *it; } // get_iterator_value(exec,Iterator); // get_iterator_value specialization on pointer // ---------------------------------------------- // we can't just dereference a pointer in the usual way, because // it may point to a location in the device memory. // we use get_value(exec,pointer*) function // to perform a dereferencing consistent with the execution policy template __host__ __device__ typename thrust::detail::pointer_traits::element_type get_iterator_value(thrust::execution_policy &exec, Pointer* ptr) { return get_value(derived_cast(exec),ptr); } // get_iterator_value(exec,Pointer*) } // namespace detail THRUST_NAMESPACE_END