// Auto-generated file. Do not edit! // Template: src/x32-transposec/neon-zip.c.in // Generator: tools/xngen // // Copyright 2021 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include "xnnpack/common.h" #include "xnnpack/math.h" #include "xnnpack/transpose.h" void xnn_x32_transposec_ukernel__2x2_reuse_dec_zip_neon( const uint32_t* input, uint32_t* output, size_t input_stride, size_t output_stride, size_t block_width, size_t block_height) XNN_OOB_READS { assert(block_width == 1 || output_stride >= block_height * sizeof(uint32_t)); assert(block_height == 1 || input_stride >= block_width * sizeof(uint32_t)); const size_t tile_height = 2; const size_t tile_width = 2; const size_t tile_hbytes = tile_height * sizeof(uint32_t); const size_t tile_wbytes = tile_width * sizeof(uint32_t); const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride; const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(uint32_t) - tile_hbytes; const uint32_t* i0 = input; uint32_t* o = (uint32_t*) ((uintptr_t) output - tile_hbytes); const size_t minus_output_stride = -output_stride; do { const size_t rem = min(block_width - 1, 1); const size_t oN_stride = rem * output_stride; const size_t oN_offset = oN_stride + tile_hbytes; size_t bh = block_height; for (; bh >= 2; bh -= 2) { const uint32x2_t v1_0 = vld1_u32(i0); i0 = (uint32_t*) ((uintptr_t) i0 + input_stride); const uint32x2_t v1_1 = vld1_u32(i0); i0 = (uint32_t*) ((uintptr_t) i0 + input_stride); const uint32x2x2_t v0_0 = vzip_u32(v1_0, v1_1); o = (uint32_t*) ((uintptr_t) o + oN_offset); vst1_u32(o, v0_0.val[1]); if XNN_UNPREDICTABLE(block_width > 1) { o = (uint32_t*) ((uintptr_t) o + minus_output_stride); } vst1_u32(o, v0_0.val[0]); } o = (uint32_t*) ((uintptr_t) o + tile_hbytes); if (bh != 0) { const uint32x2_t v1_0 = vld1_u32(i0); const uint32x2_t v1_1 = vmov_n_u32(0); const uint32x2x2_t v0_0 = vzip_u32(v1_0, v1_1); uint32x2_t v0_low = v0_0.val[0]; uint32x2_t v1_low = v0_0.val[1]; if (bh & 1) { o = (uint32_t*) ((uintptr_t) o + oN_stride); vst1_lane_u32(o, v1_low, 0); if XNN_UNPREDICTABLE(block_width > 1) { o = (uint32_t*) ((uintptr_t) o + minus_output_stride); } vst1_lane_u32(o, v0_low, 0); } } i0 = (const uint32_t*) ((uintptr_t) i0 + input_reset); o = (uint32_t*) ((uintptr_t) o + output_reset); block_width = doz(block_width, tile_width); } while (block_width != 0); }