// Auto-generated file. Do not edit! // Template: src/x32-transposec/neon-zip.c.in // Generator: tools/xngen // // Copyright 2021 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include "xnnpack/common.h" #include "xnnpack/math.h" #include "xnnpack/transpose.h" void xnn_x16_transposec_ukernel__4x4_multi_multi_zip_neon( const uint16_t* input, uint16_t* output, size_t input_stride, size_t output_stride, size_t block_width, size_t block_height) XNN_OOB_READS { assert(block_width == 1 || output_stride >= block_height * sizeof(uint16_t)); assert(block_height == 1 || input_stride >= block_width * sizeof(uint16_t)); const size_t tile_height = 4; const size_t tile_width = 4; const size_t tile_hbytes = tile_height * sizeof(uint16_t); const size_t tile_wbytes = tile_width * sizeof(uint16_t); const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride; const size_t input_offset = tile_height * input_stride; const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(uint16_t); const uint16_t* i0 = input; const uint16_t* i1 = (const uint16_t*) ((uintptr_t) i0 + input_stride); const uint16_t* i2 = (const uint16_t*) ((uintptr_t) i1 + input_stride); const uint16_t* i3 = (const uint16_t*) ((uintptr_t) i2 + input_stride); uint16_t* o0 = (uint16_t*) output; uint16_t* o1 = (uint16_t*) ((uintptr_t) o0 + output_stride); uint16_t* o2 = (uint16_t*) ((uintptr_t) o1 + output_stride); uint16_t* o3 = (uint16_t*) ((uintptr_t) o2 + output_stride); do { if XNN_UNPREDICTABLE(block_width < 2) { o1 = o0; } if XNN_UNPREDICTABLE(block_width <= 2) { o2 = o0; } if XNN_UNPREDICTABLE(block_width < 4) { o3 = o0; } size_t bh = block_height; for (; bh >= 4; bh -= 4) { const uint16x4_t v2_0 = vld1_u16(i0); i0 = (uint16_t*) ((uintptr_t) i0 + input_offset); const uint16x4_t v2_1 = vld1_u16(i1); i1 = (uint16_t*) ((uintptr_t) i1 + input_offset); const uint16x4_t v2_2 = vld1_u16(i2); i2 = (uint16_t*) ((uintptr_t) i2 + input_offset); const uint16x4_t v2_3 = vld1_u16(i3); i3 = (uint16_t*) ((uintptr_t) i3 + input_offset); const uint16x4x2_t v1_0 = vzip_u16(v2_0, v2_2); const uint16x4x2_t v1_1 = vzip_u16(v2_1, v2_3); const uint16x4x2_t v0_0 = vzip_u16(v1_0.val[0], v1_1.val[0]); const uint16x4x2_t v0_1 = vzip_u16(v1_0.val[1], v1_1.val[1]); vst1_u16(o3, v0_1.val[1]); o3 = (uint16_t*) ((uintptr_t) o3 + tile_hbytes); vst1_u16(o2, v0_1.val[0]); o2 = (uint16_t*) ((uintptr_t) o2 + tile_hbytes); vst1_u16(o1, v0_0.val[1]); o1 = (uint16_t*) ((uintptr_t) o1 + tile_hbytes); vst1_u16(o0, v0_0.val[0]); o0 = (uint16_t*) ((uintptr_t) o0 + tile_hbytes); } if (bh != 0) { const uint16x4_t v2_0 = vld1_u16(i0); if XNN_UNPREDICTABLE(bh < 2) { i1 = i0; } const uint16x4_t v2_1 = vld1_u16(i1); if XNN_UNPREDICTABLE(bh <= 2) { i2 = i0; } const uint16x4_t v2_2 = vld1_u16(i2); const uint16x4_t v2_3 = vmov_n_u16(0); const uint16x4x2_t v1_0 = vzip_u16(v2_0, v2_2); const uint16x4x2_t v1_1 = vzip_u16(v2_1, v2_3); const uint16x4x2_t v0_0 = vzip_u16(v1_0.val[0], v1_1.val[0]); const uint16x4x2_t v0_1 = vzip_u16(v1_0.val[1], v1_1.val[1]); uint16x4_t v0_low = v0_0.val[0]; uint16x4_t v1_low = v0_0.val[1]; uint16x4_t v2_low = v0_1.val[0]; uint16x4_t v3_low = v0_1.val[1]; if (bh & 2) { vst1_lane_u32((void*) o3, vreinterpret_u32_u16(v3_low), 0); o3 += 2; vst1_lane_u32((void*) o2, vreinterpret_u32_u16(v2_low), 0); o2 += 2; vst1_lane_u32((void*) o1, vreinterpret_u32_u16(v1_low), 0); o1 += 2; vst1_lane_u32((void*) o0, vreinterpret_u32_u16(v0_low), 0); o0 += 2; v0_low = vext_u16(v0_low, v0_low, 2); v1_low = vext_u16(v1_low, v1_low, 2); v2_low = vext_u16(v2_low, v2_low, 2); v3_low = vext_u16(v3_low, v3_low, 2); } if (bh & 1) { vst1_lane_u16(o3, v3_low, 0); vst1_lane_u16(o2, v2_low, 0); vst1_lane_u16(o1, v1_low, 0); vst1_lane_u16(o0, v0_low, 0); } } i0 = (const uint16_t*) ((uintptr_t) i0 + input_reset); i1 = (const uint16_t*) ((uintptr_t) i0 + input_stride); i2 = (const uint16_t*) ((uintptr_t) i1 + input_stride); i3 = (const uint16_t*) ((uintptr_t) i2 + input_stride); o0 = (uint16_t*) ((uintptr_t) o0 + output_reset); o1 = (uint16_t*) ((uintptr_t) o1 + output_reset); o2 = (uint16_t*) ((uintptr_t) o2 + output_reset); o3 = (uint16_t*) ((uintptr_t) o3 + output_reset); block_width = doz(block_width, tile_width); } while (block_width != 0); }