// Auto-generated file. Do not edit! // Template: src/f32-vrnd/vrndu-neon.c.in // Generator: tools/xngen // // Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include "xnnpack/common.h" #include "xnnpack/math.h" #include "xnnpack/vunary.h" void xnn_f32_vrndu_ukernel__neon_u4( size_t batch, const float* input, float* output, const struct xnn_f32_default_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS { assert(batch != 0); assert(batch % sizeof(float) == 0); assert(input != NULL); assert(output != NULL); const float32x4_t vintegral_threshold = vreinterpretq_f32_u32(vmovq_n_u32(UINT32_C(0x4B000000))); const float32x4_t vone = vmovq_n_f32(1.0f); for (; batch >= 4 * sizeof(float); batch -= 4 * sizeof(float)) { const float32x4_t vx0123 = vld1q_f32(input); input += 4; const int32x4_t vintx0123 = vcvtq_s32_f32(vx0123); uint32x4_t vrndmask0123 = vcaltq_f32(vx0123, vintegral_threshold); const float32x4_t vprerndx0123 = vcvtq_f32_s32(vintx0123); vrndmask0123 = vbicq_u32(vrndmask0123, vmovq_n_u32(UINT32_C(0x80000000))); const float32x4_t vrndx0123 = vbslq_f32(vrndmask0123, vprerndx0123, vx0123); uint32x4_t vadjmask0123 = vcgeq_f32(vrndx0123, vx0123); const float32x4_t vadjrndx0123 = vaddq_f32(vrndx0123, vone); vadjmask0123 = vorrq_u32(vadjmask0123, vmovq_n_u32(UINT32_C(0x80000000))); const float32x4_t vy0123 = vbslq_f32(vadjmask0123, vrndx0123, vadjrndx0123); vst1q_f32(output, vy0123); output += 4; } if XNN_UNLIKELY(batch != 0) { const float32x4_t vx = vld1q_f32(input); const int32x4_t vintx = vcvtq_s32_f32(vx); const float32x4_t vprerndx = vcvtq_f32_s32(vintx); uint32x4_t vrndmask = vcaltq_f32(vx, vintegral_threshold); vrndmask = vbicq_u32(vrndmask, vmovq_n_u32(UINT32_C(0x80000000))); const float32x4_t vrndx = vbslq_f32(vrndmask, vprerndx, vx); uint32x4_t vadjmask = vcgeq_f32(vrndx, vx); const float32x4_t vadjrndx = vaddq_f32(vrndx, vone); vadjmask = vorrq_u32(vadjmask, vmovq_n_u32(UINT32_C(0x80000000))); const float32x4_t vy = vbslq_f32(vadjmask, vrndx, vadjrndx); float32x2_t vy_lo = vget_low_f32(vy); if (batch & (2 * sizeof(float))) { vst1_f32(output, vy_lo); output += 2; vy_lo = vget_high_f32(vy); } if (batch & (1 * sizeof(float))) { vst1_lane_f32(output, vy_lo, 0); } } }