// Auto-generated file. Do not edit! // Template: src/f32-raddstoreexpminusmax/scalar-rr2-lut64-p2.c.in // Generator: tools/xngen // // Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include "xnnpack/common.h" #include "xnnpack/math.h" #include "xnnpack/raddstoreexpminusmax.h" // Note redefine as uint32[] to avoid redundant bitcasts. extern XNN_INTERNAL const uint32_t xnn_table_exp2_k_over_64[64]; void xnn_f32_raddstoreexpminusmax_ukernel__scalar_rr2_lut64_p2_u4_acc2( size_t batch, const float* input, const float* max, float* output, float* sum, const void* params) { assert(batch != 0); assert(batch % sizeof(float) == 0); assert(input != NULL); assert(max != NULL); assert(output != NULL); assert(sum != NULL); const float vlog2e = 0x1.715476p0f; const float vmagic_bias = 0x1.800000p17f; const uint32_t vindex_mask = UINT32_C(0x3F); const float vminus_ln2_hi = -0x1.630000p-1f; const float vminus_ln2_lo = 0x1.BD0106p-13f; const float vc2 = 0x1.FFFF0Ap-2f; const float vdenorm_cutoff = -0x1.5D589Ep6f; const float vi_max = *max; float vacc0 = 0.0f; float vacc1 = 0.0f; for (; batch >= 4 * sizeof(float); batch -= 4 * sizeof(float)) { // Load 4 inputs at a time. const float vi0 = input[0]; const float vi1 = input[1]; const float vi2 = input[2]; const float vi3 = input[3]; input += 4; // Subtract maximum input x := i - i_max. This implies x <= 0. const float vx0 = vi0 - vi_max; const float vx1 = vi1 - vi_max; const float vx2 = vi2 - vi_max; const float vx3 = vi3 - vi_max; // Compute reduced argument n := round(x * 64 / log(2)). // We do it by adding a large number (magic bias), which cause rounding of the result to an integer, then subtracing // the large number back. The first addition is combined with multiplication by log2e into a single FMA instruction. // The trick with adding large number is valid only within certain bounds (|x * 64 / log(2)| <= 2**22, i.e. // |x| <= 0x1.62E43p+15 = 45426.09375), but that is acceptable, because inputs outside of [-87.336540, 0.0] // result in denormalized or underflown expf(x). We fixup the result for such inputs at the very end of the // algorithm. float vn0 = vx0 * vlog2e + vmagic_bias; float vn1 = vx1 * vlog2e + vmagic_bias; float vn2 = vx2 * vlog2e + vmagic_bias; float vn3 = vx3 * vlog2e + vmagic_bias; // Create a floating-point number s (scale) such that s := 2**(n / 64) for such inputs that expf(x) is normalized, // i.e. -87.33642 <= x <= 0.0. As n has 6 fractional bits, we split s == 2**(n / 64) = 2**e * 2**(n / 64 - e), where // e := int(n / 64). We create s in two steps: // 1. Fetch 2**(n / 64 - e) = 2**(n % 64) from the table using the 6 low bits of n, as integer. Note that the // fetched values are in the [1.0, 2.0) range, i.e. their floating-point exponent is 0. // 2. Adjust fecthed value by addition of e to its floating-point exponent. The result is always a normalized // number, because for -87.33642 <= x <= 0.0 (inputs for which expf(x) is normalized) we have -126 <= e <= 0, // and thus the adjusted exponent is not lower than -126. // // Extract e from bits 6:14 of n and shift it into bits 23:31 (position of floating-point exponent). const uint32_t ve0 = (float_as_uint32(vn0) & UINT32_C(0xFFFFFFC0)) << 17; const uint32_t ve1 = (float_as_uint32(vn1) & UINT32_C(0xFFFFFFC0)) << 17; const uint32_t ve2 = (float_as_uint32(vn2) & UINT32_C(0xFFFFFFC0)) << 17; const uint32_t ve3 = (float_as_uint32(vn3) & UINT32_C(0xFFFFFFC0)) << 17; // Use bits 0:6 bits of n, as integer, as an index for table lookup of l := 2**(n % 64). const uint32_t vidx0 = float_as_uint32(vn0) & vindex_mask; const uint32_t vidx1 = float_as_uint32(vn1) & vindex_mask; const uint32_t vidx2 = float_as_uint32(vn2) & vindex_mask; const uint32_t vidx3 = float_as_uint32(vn3) & vindex_mask; // Adjust exponent of the value l fetched from the table to get the final s value. const float vs0 = uint32_as_float(xnn_table_exp2_k_over_64[vidx0] + ve0); const float vs1 = uint32_as_float(xnn_table_exp2_k_over_64[vidx1] + ve1); const float vs2 = uint32_as_float(xnn_table_exp2_k_over_64[vidx2] + ve2); const float vs3 = uint32_as_float(xnn_table_exp2_k_over_64[vidx3] + ve3); // Subtract the large number back to get final n := round(x * 64 / log(2)) as a floating-point number. vn0 -= vmagic_bias; vn1 -= vmagic_bias; vn2 -= vmagic_bias; vn3 -= vmagic_bias; // Compute reduced argument t := x - n * log(2) / 64. // Use Cody-Waite range reduction method (note the two constants representing log(2) / 64) to improve accuracy. float vt0 = vn0 * vminus_ln2_hi + vx0; float vt1 = vn1 * vminus_ln2_hi + vx1; float vt2 = vn2 * vminus_ln2_hi + vx2; float vt3 = vn3 * vminus_ln2_hi + vx3; vt0 = vn0 * vminus_ln2_lo + vt0; vt1 = vn1 * vminus_ln2_lo + vt1; vt2 = vn2 * vminus_ln2_lo + vt2; vt3 = vn3 * vminus_ln2_lo + vt3; // Compute degree-2 polynomial approximation for exp(t) on [-log(2)/128, log(2)/128]. float vp0 = vt0 * vc2; float vp1 = vt1 * vc2; float vp2 = vt2 * vc2; float vp3 = vt3 * vc2; vp0 = vp0 * vt0 + vt0; vp1 = vp1 * vt1 + vt1; vp2 = vp2 * vt2 + vt2; vp3 = vp3 * vt3 + vt3; // Reconstruct the final f value: // f = s * (1 + t * (1 + t * c2)) // = s * (1 + t + t * (t * c2)) // = s + s * (t + t * (t * c2)) // = s + s * p float vf0 = vp0 * vs0 + vs0; float vf1 = vp1 * vs1 + vs1; float vf2 = vp2 * vs2 + vs2; float vf3 = vp3 * vs3 + vs3; // For inputs below denormal cutoff, replace output with +0.0f. // Note that for NaN inputs, comparison result is false, and outputs are left unchanged. if XNN_UNPREDICTABLE(vx0 < vdenorm_cutoff) { vf0 = 0.0f; } if XNN_UNPREDICTABLE(vx1 < vdenorm_cutoff) { vf1 = 0.0f; } if XNN_UNPREDICTABLE(vx2 < vdenorm_cutoff) { vf2 = 0.0f; } if XNN_UNPREDICTABLE(vx3 < vdenorm_cutoff) { vf3 = 0.0f; } // Store 4 outputs at a time. output[0] = vf0; output[1] = vf1; output[2] = vf2; output[3] = vf3; output += 4; // Accumulate computed exponents. vacc0 += vf0; vacc1 += vf1; vacc0 += vf2; vacc1 += vf3; } // Add up all accumulators to vacc0 vacc0 += vacc1; float vacc = vacc0; for (; batch >= sizeof(float); batch -= sizeof(float)) { // Load 1 input at a time. const float vi = *input++; // Subtract maximum input x := i - i_max. This implies x <= 0. const float vx = vi - vi_max; // Compute reduced argument n := round(x * 64 / log(2)). // We do it by adding a large number (magic bias), which cause rounding of the result to an integer, then subtracing // the large number back. The first addition is combined with multiplication by log2e into a single FMA instruction. // The trick with adding large number is valid only within certain bounds (|x * 64 / log(2)| <= 2**22, i.e. // |x| <= 0x1.62E43p+15 = 45426.09375), but that is acceptable, because inputs outside of [-87.336540, 0.0] // result in denormalized or underflown expf(x). We fixup the result for such inputs at the very end of the // algorithm. float vn = vx * vlog2e + vmagic_bias; // Create a floating-point number s (scale) such that s := 2**(n / 64) for such inputs that expf(x) is normalized, // i.e. -87.33642 <= x <= 0.0. As n has 6 fractional bits, we split s == 2**(n / 64) = 2**e * 2**(n / 64 - e), where // e := int(n / 64). We create s in two steps: // 1. Fetch 2**(n / 64 - e) = 2**(n % 64) from the table using the 6 low bits of n, as integer. Note that the // fetched values are in the [1.0, 2.0) range, i.e. their floating-point exponent is 0. // 2. Adjust fecthed value by addition of e to its floating-point exponent. The result is always a normalized // number, because for -87.33642 <= x <= 0.0 (inputs for which expf(x) is normalized) we have -126 <= e <= 0, // and thus the adjusted exponent is not lower than -126. // // Extract e from bits 6:14 of n and shift it into bits 23:31 (position of floating-point exponent). const uint32_t ve = (float_as_uint32(vn) & UINT32_C(0xFFFFFFC0)) << 17; // Use bits 0:6 bits of n, as integer, as an index for table lookup of l := 2**(n % 64). const uint32_t vidx = float_as_uint32(vn) & vindex_mask; // Adjust exponent of the value l fetched from the table to get the final s value. const float vs = uint32_as_float(xnn_table_exp2_k_over_64[vidx] + ve); // Subtract the large number back to get final n := round(x * 64 / log(2)) as a floating-point number. vn -= vmagic_bias; // Compute reduced argument t := x - n * log(2) / 64. // Use Cody-Waite range reduction method (note the two constants representing log(2) / 64) to improve accuracy. float vt = vn * vminus_ln2_hi + vx; vt = vn * vminus_ln2_lo + vt; // Compute degree-2 polynomial approximation for exp(t) on [-log(2)/128, log(2)/128]. float vp = vt * vc2; vp = vp * vt + vt; // Reconstruct the final f value: // f = s * (1 + t * (1 + t * c2)) // = s * (1 + t + t * (t * c2)) // = s + s * (t + t * (t * c2)) // = s + s * p float vf = vp * vs + vs; // For inputs below denormal cutoff, replace output with +0.0f. // Note that for NaN inputs, comparison result is false, and outputs are left unchanged. if XNN_UNPREDICTABLE(vx < vdenorm_cutoff) { vf = 0.0f; } // Store 1 output at a time. *output++ = vf; // Accumulate computed exponents. vacc += vf; } *sum = vacc; }