// Auto-generated file. Do not edit! // Template: src/f32-qs8-vcvt/neonv8.c.in // Generator: tools/xngen // // Copyright 2021 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include "xnnpack/common.h" #include "xnnpack/intrinsics-polyfill.h" #include "xnnpack/vcvt.h" void xnn_f32_qs8_vcvt_ukernel__neonv8_u8( size_t batch, const float* input, int8_t* output, const struct xnn_f32_qs8_cvt_params params[restrict XNN_MIN_ELEMENTS(1)]) XNN_OOB_READS { assert(batch != 0); assert(batch % sizeof(float) == 0); assert(input != NULL); assert(output != NULL); const float32x4_t vscale = vld1q_dup_f32(¶ms->scalar.scale); const int16x8_t voutput_zero_point = vld1q_dup_s16(¶ms->scalar.output_zero_point); for (; batch >= 8 * sizeof(float); batch -= 8 * sizeof(float)) { float32x4_t vx_lo = vld1q_f32(input); input += 4; float32x4_t vx_hi = vld1q_f32(input); input += 4; vx_lo = vmulq_f32(vx_lo, vscale); vx_hi = vmulq_f32(vx_hi, vscale); const int32x4_t vacc_lo = vcvtnq_s32_f32(vx_lo); const int32x4_t vacc_hi = vcvtnq_s32_f32(vx_hi); int16x8_t vacc = vcombine_s16(vqmovn_s32(vacc_lo), vqmovn_s32(vacc_hi)); vacc = vqaddq_s16(vacc, voutput_zero_point); int8x8_t vy = vqmovn_s16(vacc); vst1_s8(output, vy); output += 8; } if XNN_UNLIKELY(batch != 0) { assert(batch >= 1 * sizeof(float)); assert(batch <= 7 * sizeof(float)); float32x4_t vx_lo = vld1q_f32(input); const float* x_hi = (const float*) ((uintptr_t) input + (batch & (4 * sizeof(float)))); float32x4_t vx_hi = vld1q_f32(x_hi); vx_lo = vmulq_f32(vx_lo, vscale); vx_hi = vmulq_f32(vx_hi, vscale); const int32x4_t vacc_lo = vcvtnq_s32_f32(vx_lo); const int32x4_t vacc_hi = vcvtnq_s32_f32(vx_hi); int16x8_t vacc = vcombine_s16(vqmovn_s32(vacc_lo), vqmovn_s32(vacc_hi)); vacc = vqaddq_s16(vacc, voutput_zero_point); int8x8_t vy = vqmovn_s16(vacc); if (batch & (4 * sizeof(float))) { vst1_lane_u32((void*) output, vreinterpret_u32_s8(vy), 0); output += 4; vy = vext_s8(vy, vy, 4); } if (batch & (2 * sizeof(float))) { vst1_lane_u16((void*) output, vreinterpret_u16_s8(vy), 0); output += 2; vy = vext_s8(vy, vy, 2); } if (batch & (1 * sizeof(float))) { vst1_lane_s8(output, vy, 0); } } }