// Auto-generated file. Do not edit! // Template: src/f32-ibilinear/scalar.c.in // Generator: tools/xngen // // Copyright 2019 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include "xnnpack/ibilinear.h" void xnn_f32_ibilinear_ukernel__scalar_c2( size_t output_pixels, size_t channels, const float** restrict input, size_t input_offset, const float* restrict weights, float* restrict output, size_t output_increment) { assert(output_pixels != 0); assert(channels != 0); assert(channels % sizeof(float) == 0); do { const float* i0 = (const float*) ((uintptr_t) input[0] + input_offset); const float* i1 = (const float*) ((uintptr_t) input[1] + input_offset); const float* i2 = (const float*) ((uintptr_t) input[2] + input_offset); const float* i3 = (const float*) ((uintptr_t) input[3] + input_offset); input += 4; const float valphah = weights[0]; const float valphav = weights[1]; weights += 2; size_t c = channels; for (; c >= 2 * sizeof(float); c -= 2 * sizeof(float)) { const float vtl0 = i0[0]; const float vtr0 = i1[0]; const float vbl0 = i2[0]; const float vbr0 = i3[0]; const float vtl1 = i0[1]; const float vtr1 = i1[1]; const float vbl1 = i2[1]; const float vbr1 = i3[1]; i0 += 2; i1 += 2; i2 += 2; i3 += 2; const float vtd0 = vtr0 - vtl0; const float vbd0 = vbr0 - vbl0; const float vtd1 = vtr1 - vtl1; const float vbd1 = vbr1 - vbl1; const float vt0 = vtl0 + vtd0 * valphah; const float vb0 = vbl0 + vbd0 * valphah; const float vt1 = vtl1 + vtd1 * valphah; const float vb1 = vbl1 + vbd1 * valphah; const float vd0 = vb0 - vt0; const float vd1 = vb1 - vt1; const float vo0 = vt0 + vd0 * valphav; const float vo1 = vt1 + vd1 * valphav; output[0] = vo0; output[1] = vo1; output += 2; } for (; c >= sizeof(float); c -= sizeof(float)) { const float vtl = *i0++; const float vtr = *i1++; const float vbl = *i2++; const float vbr = *i3++; const float vtd = vtr - vtl; const float vbd = vbr - vbl; const float vt = vtl + vtd * valphah; const float vb = vbl + vbd * valphah; const float vd = vb - vt; const float vo = vt + vd * valphav; *output++ = vo; } output = (float*) ((uintptr_t) output + output_increment); } while (--output_pixels != 0); }