// Auto-generated file. Do not edit! // Template: src/f32-ibilinear-chw/wasmsimd.c.in // Generator: tools/xngen // // Copyright 2020 Google LLC // // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. #include #include #include "xnnpack/ibilinear.h" void xnn_f32_ibilinear_chw_ukernel__wasmsimd_p4( size_t output_pixels, size_t channels, const float** restrict input, size_t input_offset, const float* restrict weights, float* restrict output, size_t input_increment) XNN_OOB_READS { assert(output_pixels != 0); assert(channels != 0); assert(input_increment % sizeof(float) == 0); do { const float** i = input; const float* w = weights; size_t p = output_pixels; for (; p >= 4; p -= 4) { const float* itl0 = (const float*) ((uintptr_t) i[0] + input_offset); const float* ibl0 = (const float*) ((uintptr_t) i[1] + input_offset); const float* itl1 = (const float*) ((uintptr_t) i[2] + input_offset); const float* ibl1 = (const float*) ((uintptr_t) i[3] + input_offset); const float* itl2 = (const float*) ((uintptr_t) i[4] + input_offset); const float* ibl2 = (const float*) ((uintptr_t) i[5] + input_offset); const float* itl3 = (const float*) ((uintptr_t) i[6] + input_offset); const float* ibl3 = (const float*) ((uintptr_t) i[7] + input_offset); i += 8; const v128_t vw0 = wasm_v128_load(w); const v128_t vw1 = wasm_v128_load(w + 4); w += 8; const v128_t vtltr0 = wasm_v128_load64_splat(itl0); const v128_t vblbr0 = wasm_v128_load64_splat(ibl0); const v128_t vtltr2 = wasm_v128_load64_splat(itl2); const v128_t vblbr2 = wasm_v128_load64_splat(ibl2); const v128_t vtltr01 = wasm_v128_load64_lane(itl1, vtltr0, 1); const v128_t vblbr01 = wasm_v128_load64_lane(ibl1, vblbr0, 1); const v128_t vtltr23 = wasm_v128_load64_lane(itl3, vtltr2, 1); const v128_t vblbr23 = wasm_v128_load64_lane(ibl3, vblbr2, 1); const v128_t valphah = wasm_v32x4_shuffle(vw0, vw1, 0, 2, 4, 6); const v128_t valphav = wasm_v32x4_shuffle(vw0, vw1, 1, 3, 5, 7); const v128_t vldrd01 = wasm_f32x4_sub(vblbr01, vtltr01); const v128_t vldrd23 = wasm_f32x4_sub(vblbr23, vtltr23); const v128_t vld = wasm_v32x4_shuffle(vldrd01, vldrd23, 0, 2, 4, 6); const v128_t vrd = wasm_v32x4_shuffle(vldrd01, vldrd23, 1, 3, 5, 7); const v128_t vtl = wasm_v32x4_shuffle(vtltr01, vtltr23, 0, 2, 4, 6); const v128_t vtr = wasm_v32x4_shuffle(vtltr01, vtltr23, 1, 3, 5, 7); const v128_t vl = wasm_f32x4_add(vtl, wasm_f32x4_mul(vld, valphav)); const v128_t vr = wasm_f32x4_add(vtr, wasm_f32x4_mul(vrd, valphav)); const v128_t vd = wasm_f32x4_sub(vr, vl); const v128_t vo = wasm_f32x4_add(vl, wasm_f32x4_mul(vd, valphah)); wasm_v128_store(output, vo); output += 4; } if XNN_UNLIKELY(p != 0) { if (p & 2) { const v128_t vw = wasm_v128_load(w); w += 4; const v128_t valphah = wasm_v32x4_shuffle(vw, vw, 0, 2, 0, 2); const v128_t valphav = wasm_v32x4_shuffle(vw, vw, 1, 3, 1, 3); const float* itl0 = (const float*) ((uintptr_t) i[0] + input_offset); const float* ibl0 = (const float*) ((uintptr_t) i[1] + input_offset); const float* itl1 = (const float*) ((uintptr_t) i[2] + input_offset); const float* ibl1 = (const float*) ((uintptr_t) i[3] + input_offset); i += 4; const v128_t vtltr = wasm_v128_load64_lane(itl1, wasm_v128_load64_zero(itl0), 1); const v128_t vblbr = wasm_v128_load64_lane(ibl1, wasm_v128_load64_zero(ibl0), 1); const v128_t vldrd = wasm_f32x4_sub(vblbr, vtltr); const v128_t vld = wasm_v32x4_shuffle(vldrd, vldrd, 0, 2, 0, 2); const v128_t vrd = wasm_v32x4_shuffle(vldrd, vldrd, 1, 3, 1, 3); const v128_t vtl = wasm_v32x4_shuffle(vtltr, vtltr, 0, 2, 0, 2); const v128_t vtr = wasm_v32x4_shuffle(vtltr, vtltr, 1, 3, 1, 3); const v128_t vl = wasm_f32x4_add(vtl, wasm_f32x4_mul(vld, valphav)); const v128_t vr = wasm_f32x4_add(vtr, wasm_f32x4_mul(vrd, valphav)); const v128_t vd = wasm_f32x4_sub(vr, vl); const v128_t vo = wasm_f32x4_add(vl, wasm_f32x4_mul(vd, valphah)); wasm_v128_store64_lane(output, vo, 0); output += 2; } if (p & 1) { // We are computing the following formula: // result = (1 - alpha_h) * (1 - alpha_v) * top_left + // alpha_h * (1 - alpha_v) * top_right + // (1 - alpha_h) * alpha_v * bottom_left + // alpha_h * alpha_v * bottom_right. // // Rearranging gives // result = left + alpha_h * (right - left), // where // left = top_left + alpha_v * (bottom_left - top_left), // right = top_right + alpha_v * (bottom_right - top_right). const float alphah = *w; const v128_t valphav = wasm_v128_load32_splat(w + 1); w += 2; const float* itl = (const float*) ((uintptr_t) i[0] + input_offset); const float* ibl = (const float*) ((uintptr_t) i[1] + input_offset); i += 2; const v128_t vtltr = wasm_v128_load64_zero(itl); const v128_t vblbr = wasm_v128_load64_zero(ibl); // Compute at once // left_diff = bottom_left - top_left // right_diff = bottom_right - top_right const v128_t vldrd = wasm_f32x4_sub(vblbr, vtltr); const v128_t vlr = wasm_f32x4_add(vtltr, wasm_f32x4_mul(vldrd, valphav)); // Extract them and compute the result. const float l = wasm_f32x4_extract_lane(vlr, 0); const float r = wasm_f32x4_extract_lane(vlr, 1); *output++ = l + alphah * (r - l); } } input_offset += input_increment; } while (--channels != 0); }